

Concept Art
Mushroom Stew
Environment and character design concepts for my final year film in Concordia 'Mushroom Stew'. Read my production dossier to see the full process!

Sketched out the 'feel' of how I wanted 'Mushroom Stew' to embody. Dirt, the cat, would be brown (but I thought it blended in too much with the colour scheme of my background).

I wanted to make sure that 'Mushroom Stew' was colourful, and maybe somewhat overwhelming.

I wanted to put more emphasis on the mushroom but the poster felt really bland and not dynamic enough. (scrapped)

Sketched out the 'feel' of how I wanted 'Mushroom Stew' to embody. Dirt, the cat, would be brown (but I thought it blended in too much with the colour scheme of my background).
About Mushroom Stew...
This was my final year solo 2D film for Concordia, in 2022. I went through many trials and tribulations with this project, including changing the storyline around 3-5 times weekly during class presentations and critiques. We were allowed to choose any medium to complete this film and I decided 2D was the best option for me, considering the limitations of the post-covid school environment, and what applications I already had on hand, Krita and the Adobe suite. I decided to mostly work from home to be able to finish it on time for the Concordia Film Festival (CFF), and considering I changed my story multiple times, It was a tight schedule. Dirt the cat would be a recurring mascot for my brand identity after this! (Working on him in this film for a considerabe amount of time made me very fond of him ☻.)
Food for the Soul
Character design concepts from 'Food for the Soul' from my 3rd-year final film (Version 1) from Rubika 2023-24 (Scrapped).

I needed to brainstorm how the main protagonist, the father, would look like, taking into consideration his easily identifiable silhouette, dynamic features, etc. As he is a chef, I wanted him to look strict and experienced.

Played around with his torso/body shapes and his facial features and construct to see which one the group liked more.

For a process presentation, I wanted to showcase the food as the main subject of our film.

I needed to brainstorm how the main protagonist, the father, would look like, taking into consideration his easily identifiable silhouette, dynamic features, etc. As he is a chef, I wanted him to look strict and experienced.
About Food for the Soul...
This was the third year 3D film I had to do in Rubika with a group of 3 other classmates. It was a new beginning for me as we've never tried 3D before, so we ran into a lot of problems. The first of many problems was that we had a school year to do it and braonstorm an idea which correlated with the expectations of the curriculum, which was, no lipsyncing, the film must include 2 moving characters that interacted with each other, the lenght of the film had to be around 40 seconds to 1 minute long (depending on how many people are in the group), proper music composition and compositing. In the beginning of the school year, we were a group of 3, and decided to go for the 'slice of life' genre, where the main focus would be the process of cooking food. It would follow a father who was a chef at an asian restaurant, and his salaryman son who comes to his father's quaint restaurant to eat his food. However, after multiple critiques from the class and professors, we went from cooking a bowl of soup, to a bowl of noodles, to dumplings. However, the whole project was eventually scrapped as it felt too bland and boring, with no climatic points in the story.
The Final Encore
Character design concepts from 'The Final Encore' from my 3rd-year final film (Final Version) from Rubika 2023-24 (Finalised)

Since the film would be set in the 1920s, I wanted to incorporate elegance, mirror lights and the shape of popular vanities during the time.

Vanity tables second passing, to see which one would suit the environment best.

Sketched some old detectives as per my group's request. I got inspired by the main detective in 'Who framed Roger Rabbit'.

Since the film would be set in the 1920s, I wanted to incorporate elegance, mirror lights and the shape of popular vanities during the time.
About The Final Encore...
This was the second and final storyline for this film. We eventually added a new teammate to the group, who gave us a fresh prespective and new ideas for a completely different story. Then 'The Final Encore' was created. It's a mystery, which follows a detective in the 1920s, as he investigates the death of an actress in her room. ( I was mostly in charge of the props and setting of the film, so I didn't work on the character design as much as I would've liked to.) The actress is lying on the floor/sofa in the room, clearly dead, but what or whol killed her? (The actress does not technically have "screen time" as she is dead and lying on the ground/sofa to begin with-so she is considered a static character.) Did an obsessed admirer kill her? Was this a burglary gone wrong? He accidentally tampers with the "murder weapon" that killed the actress, which in the end sealed his fate as well. The final scene would be a perspective view of the detective looking at a shadowy figure in the doorway, signifying that the killer was around the corner, waiting for the detective to mess up, however the audience won't know who it was. This story was a much better idea compared to the previous story. However, this is the final version of this story I had the chance to work on before I had to leave Rubika for personal reasons.